G-Able — UX/UI workshops and curriculum
Built and delivered product design training for enterprise teams with strong attendance and satisfaction.
Disciplines: education, design-leadership.
Role
Program designer facilitating multi-day curricula, critiques, mentorship moments inside client squads.
Outcomes
- Standardised agendas adapting to heterogeneous skill baselines
- Templates shortening time-to-first-shipped critique improvements
- Attendance and satisfaction signalling executive sponsorship
Context
Corporate training stalls when worksheets never leave the room. Workshops succeed when artefacts embed into Jira boards and Figma files next Monday.
Approach
Chunked doctrine into scaffolded exercises escalating fidelity, seeded peer critiques so participants rehearsed facilitation muscle, ended with backlog-ready experiments.
Impact
Teams left sessions with artefacts leadership could recognise — not applause without traction.
Read the full G-Able — UX/UI workshops and curriculum case study
Built and delivered product design training for enterprise teams with strong attendance and satisfaction. For product leader